It has been a good day. There is not another cart rigged up ready for me to start animating so I have been doing some character stuff as kind of show off piece for our next game. It's been SO much fun working on something that isn't so game specific...actually moving the character in space and trying to imbue him with a bit of a thought process...it's fun and incredibly challenging.
Makes me remember why I really really love animation. Game animation has made me a bit lazy.
I love animation because every scene is like a little puzzle...putting it together, getting the timing right, seeing where you can steal a frame from...pushing a hold so far...will the audience notice if I pop his foot from that position to this position or should I smooth it out? What will look better? If I inbetween it too much, will the animation get soggy and mushy? What sort of walk does he have...how far can I push that pose? It's maddening and intoxicating at the same time.
My roommate's friend's husband: You take your cat to the VET? (laughs.)
Me: Um, YEAH, every year!
My roommate's friend's husband: Why? We never took our cats to the vet and they lived FOREVER. They lived, like TEN YEARS.
Me: Cats are supposed to live to like EIGHTEEN.
Some people should NOT have pets. I told his wife he was an idiot and to take their cat to the vet every year. Sheesh.